package Box2D.Collision
{
	import Box2D.Common.Math.b2Vec2;
	import Box2D.Common.b2Wrapper;
	
	public class b2ManifoldPoint extends b2Wrapper
	{				
		private var _localPoint:b2Vec2;
		private var _id:b2ContactID; 
		public function b2ManifoldPoint(wrapper:Object)
		{
			super(wrapper);
			_localPoint = new b2Vec2(0,0,wrapper);			
			_id = new b2ContactID(wrapper+16)			
		}
		public function get normalImpulse():Number{return getNumber(8);}
		public function get tangentImpulse():Number{return getNumber(12);}
		public function get id():b2ContactID{return _id}		
	}
}